Item Rarity System

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ItemRarity.png

In our server, we have implemented a rarity system for items. All equipment acquired from defeating monsters, opening boxes, and crafting by forge is assigned to a specific rarity category, which grants them randomized bonuses.

Our system features four distinct rarity tiers:

  • Legendary [4 random bonuses]
  • Epic [3 random bonuses]
  • Rare [2 random bonuses]
  • Uncommon [1 random bonus]
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Bonuses

Each gear type (except headgear), has a different pool of bonuses.

• 1H/2H Sword • 1H/2H Spear • Dagger • Axe • Katar • Knuckle • Huuma Shuriken
Slot Bonus Uncommon Rare Epic Legendary Chance
#1 Hit +1-5 +1-10 +5-15 +10-20 High
#1 ATK +1-5 +1-10 +5-15 +15-30 High
#1 Critical +1-5 +1-8 +5-11 +7-14 High
#1 ASPD +1-1% +1-2% +1-3% +2-4% Medium
#1 Monster Race EXP +1-5% +1-8% +5-11% +7-14% Low
-- -- -- -- -- -- --
#2 Pierce Monster's DEF Race -- +1-3% +2-4% +3-5% High
#2 Critical against Race - +1-5 +2-6 +4-7 High
#2 Get Zeny on monster kill -- +20-50 +30-75 +50-100 Medium
#2 ATK% against Race -- +1-2% +1-3% +3-7% Low
#2 ATK% against Element -- +1-2% +1-3% +3-7% Low
#2 Inflict Burning Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Static Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Frostbite Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Erosion Status on hit -- +1-2% +1-3% +1-4% Low
-- -- -- -- -- -- --
#3 ATK% against Normal Monster -- -- +1-2% +2-4% High
#3 ATK% against Boss Monster -- -- +1-2% +2-4% High
#3 ATK% -- -- +1-3% +2-4% Medium
#3 Critical ATK% -- -- +2-5% +3-7% Media
#3 Element ATK% -- -- +1-3% +3-5% Low
#3 All Stats -- -- +1 +1 Low
-- -- -- -- -- -- --
#4 Indestructible in Battle -- -- -- Yes High
#4 Lifesteal -- -- -- +1-3% High
#4 ATK% against Size -- -- -- +2-5% High
#4 Enables Double Critical Attack. Critical ATK% -- -- -- -15-30% Low
#4 Status Base -- -- -- +1-3 Low

• Bow • Instruments • Whips • Guns
Slot Bonus Uncommon Rare Epic Legendary Chance
#1 Hit +1-5 +1-10 +5-15 +10-20 High
#1 ATK +1-5 +1-10 +5-15 +10-20 High
#1 Critical +1-5 +1-8 +5-11 +7-14 High
#1 ASPD +1-1% +1-2% +1-3% +2-4% Medium
#1 Monster Race EXP +1-5% +1-8% +5-11% +7-14% Low
-- -- -- -- -- -- --
#2 Pierce Monster's DEF Race -- +1-3% +2-4% +3-5% High
#2 Critical against Race - +1-5 +2-6 +4-7 High
#2 Get Zeny on monster kill -- +20-50 +30-75 +50-100 Medium
#2 ATK% against Race -- +1-2% +1-3% +3-7% Low
#2 ATK% against Element -- +1-2% +1-3% +3-7% Low
#2 Inflict Burning Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Static Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Frostbite Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Erosion Status on hit -- +1-2% +1-3% +1-4% Low
-- -- -- -- -- -- --
#3 Ammo not consumption chance -- -- +1-10% +5-15% High
#3 ATK% against Normal Monster -- -- +1-2% +2-4% High
#3 ATK% against Boss Monster -- -- +1-2% +2-4% High
#3 ATK% -- -- +1-3% +2-4% Medium
#3 Critical ATK% -- -- +2-5% +3-7% Media
#3 Element ATK% -- -- +1-3% +3-5% Low
#3 All Stats -- -- +1 +1 Low
-- -- -- -- -- -- --
#4 Indestructible in Battle -- -- -- Yes High
#4 Lifesteal -- -- -- +1-3% High
#4 ATK% against Size -- -- -- +2-5% High
#4 Enables Double Critical Attack. Critical ATK% -- -- -- -15-30% Low
#4 Status Base -- -- -- +1-3 Low

• Book • 1H/2H Staff •
Slot Bonus Uncommon Rare Epic Legendary Chance
#1 Heal power +1-5% +1-8% +5-11% +10-15% High
#1 MATK +1-15 +5-20 +10-25 +20-40 High
#1 SP Consumption reduction +1-5% +1-8% +5-11% +10-15% High
#1 ASPD +1-1% +1-2% +1-3% +2-4% Medium
#1 Monster Race EXP +1-5% +1-8% +5-11% +7-14% Low
-- -- -- -- -- -- --
#2 Pierce monster's MDEF Race -- +1-3% +2-4% +3-5% High
#2 Cast time reduction -- +1-5% +5-10% +10-15% High
#2 Get Zeny on monster kill -- +20-50 +30-75 +50-100 Medium
#2 MATK% against Race -- +1-2% +1-3% +3-7% Low
#2 MATK% against Element -- +1-2% +1-3% +3-7% Low
#2 Inflict Burning Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Static Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Frostbite Status on hit -- +1-2% +1-3% +1-4% Low
#2 Inflict Erosion Status on hit -- +1-2% +1-3% +1-4% Low
-- -- -- -- -- -- --
#3 Gemstone not consumption chance -- -- +1-5% +5-10% High
#3 MATK% against Normal Monster -- -- +1-2% +2-4% High
#3 MATK% against Boss Monster -- -- +1-2% +2-4% High
#3 MATK% -- -- +1-3% +2-4% Medium
#3 After cast delay reduction -- -- +1-5% +5-10% Media
#3 Element MATK% -- -- +1-3% +3-5% Low
#3 All Stats -- -- +1 +1 Low
-- -- -- -- -- -- --
#4 Indestructible in Battle -- -- -- Yes High
#4 MATK% against Size -- -- -- +2-5% High
#4 Status Base -- -- -- +1-3 Low

Slot Bonus Uncommon Rare Epic Legendary Chance
#1 Vit Def +1-2 +1-4 +1-6 +5-10 High
#1 Int Def +1-2 +1-4 +1-6 +5-10 High
#1 Max HP +5-50 +5-100 +5-150 +150-300 High
#1 Max SP +1-5 +1-10 +1-15 +10-25 High
-- -- -- -- -- -- --
#2 Max HP% -- +1-1% +1-3% +2-5% High
#2 Max SP% -- +1-1% +1-3% +2-5% High
#2 HP Recovery every 5 seconds -- +1-15 +15-30 +30-60 High
#2 SP Recovery every 5 seconds -- +1-1 +1-3 +2-5 High
#2 Resistance against Race -- +1-1% +1-2% +2-3% Low
-- -- -- -- -- -- --
#3 Recover HP on kill -- -- +10-30 +25-50 High
#3 Recover SP on kill -- -- +1-1 +1-2 Medium
#3 Perfect Dodge -- -- +1-2 +1-4 High
#3 Resistance against Size -- -- +1-1% +1-2% Low
#3 Monster drop rate -- -- +1-1% +1-1% Low
-- -- -- -- -- -- --
#4 Indestructible in Battle -- -- -- Yes High
#4 Status Base -- -- -- +1-3 Low
#4 Monster drop rate -- -- -- +1-2% Low

Slot Bonus Uncommon Rare Epic Legendary Chance
#1 Vit Def +1-2 +1-3 +1-4 +3-5 High
#1 Int Def +1-2 +1-3 +1-4 +3-5 High
#1 Max HP +5-25 +5-50 +5-75 +50-100 High
#1 Max SP +1-3 +1-4 +1-5 +3-10 High
#1 Monster Race EXP +1-2% +1-3% +1-4% +2-5% High
-- -- -- -- -- -- --
#2 HP Regeneration -- +1-5% +1-10% +5-15% High
#2 SP Regeneration -- +1-3% +1-4% +1-5% High
#2 Resistance against Race -- +1-1% +1-2% +2-3% Low
-- -- -- -- -- -- --
#3 Resistance against Normal Monster -- -- +1-2% +2-4% High
#3 Reflect single-target spells -- -- +1-3% +2-5% High
#3 Resistance against Size -- -- +1-1% +1-2% Low
#3 Monster drop rate -- -- +1-1% +1-1% Low
-- -- -- -- -- -- --
#4 Perfect Dodge -- -- -- +1-5 High
#4 Movement Speed -- -- -- +5-10% Low
#4 Usable item not consumption chance -- -- -- +1-5% Low
#4 Monster drop rate -- -- -- +1-2% Low

Slot Bonus Uncommon Rare Epic Legendary Chance
#1 Vit Def +1-2 +1-3 +1-4 +3-5 High
#1 Int Def +1-2 +1-3 +1-4 +3-5 High
#1 Max HP +5-25 +5-50 +5-75 +50-100 High
#1 Max SP +1-3 +1-4 +1-5 +3-10 High
#1 Flee +1-3 +1-5 +1-7 +5-10 High
-- -- -- -- -- -- --
#2 Healing received from skills -- +1-3% +1-5% +3-10% High
#2 SP Consumption reduction -- +1-3% +1-5% +3-10% High
#2 Resistance against Element -- +1-1% +1-2% +2-3% Low
-- -- -- -- -- -- --
#3 Perfect Dodge -- -- +1-2 +2-4 High
#3 Inflict a negative status when hit -- -- +1-2% +2-4% High
#3 Element ATK% -- -- +1-2% +2-3% Low
#3 Element MATK% -- -- +1-2% +2-3% Low
#3 Monster drop rate -- -- +1-1% +1-1% Low
-- -- -- -- -- -- --
#4 Hit -- -- -- +5-10 High
#4 Carry Weight -- -- -- +100-200 High
#4 Physical Reflect -- -- -- +1-5% Medium
#4 Long attacks resistance -- -- -- +1-3% Low
#4 Monster drop rate -- -- -- +1-1% Low

Slot Bonus Uncommon Rare Epic Legendary Chance
#1 Vit Def +1-2 +1-3 +1-4 +3-5 High
#1 Int Def +1-2 +1-3 +1-4 +3-5 High
#1 Max HP +5-50 +5-100 +5-150 +150-300 High
#1 Max SP +1-3 +1-4 +1-5 +3-10 High
#1 Flee +1-3 +1-5 +1-7 +3-10 High
-- -- -- -- -- -- --
#2 Max HP -- +1-3% +1-4% +2-5% High
#2 Max SP -- +1-1% +1-2% +2-3% High
#2 Resistance against Element -- +1-1% +1-2% +2-4% Low
-- -- -- -- -- -- --
#3 Physical Reflect -- -- +1-2% +2-3% High
#3 Resistance against Boss monster -- -- +1-2% +2-3% High
#3 Long attacks resistance -- -- +1-2% +2-3% Low
#3 Resistance against Race -- -- +1-2% +2-3% Low
-- -- -- -- -- -- --
#4 Resistance against Critical hit -- -- -- +2-3% High
#4 Melee attacks resistance -- -- -- +1-2% High
#4 Inflict a negative status when hit -- -- -- +2-3% Medium

Slot Bonus Uncommon Rare Epic Legendary Chance
#1 Hit +1-2 +1-3 +1-5 +3-7 High
#1 ATK +1-2 +1-3 +1-5 +3-7 High
#1 MATK +1-2 +1-3 +1-5 +3-7 High
#1 Max SP +1-3 +1-4 +1-5 +3-10 High
#1 Max HP +1-5 +1-10 +1-15 +5-25 High
#1 Monster Race EXP +1-2% +1-3% +1-4% +3-5% High
-- -- -- -- -- -- --
#2 Max HP -- +1-1% +1-2% +2-3% High
#2 ATK% -- +1-1% +1-2% +1-3% High
#2 MATK% -- +1-1% +1-2% +1-3% High
#2 ASPD -- +1-1% +1-1% +1-2% High
#2 Heal power -- +1-1% +1-3% +3-5% High
-- -- -- -- -- -- --
#3 Carry Weight -- -- +50-100 +100-200 High
#3 Element ATK% -- -- +1-2% +2-4% High
#3 Element MATK% -- -- +1-2% +2-4% High
#3 Monster drop rate -- -- +1-1% +1-1% Low
-- -- -- -- -- -- --
#4 Cast time reduction -- -- -- +2-5% High
#4 After cast delay reduction -- -- -- +2-5% High
#4 Ammo not consumption chance -- -- -- +2-5% High
#4 Gemstone not consumption chance -- -- -- +2-5% High
#4 Monster drop rate -- -- +1-1% +1-2% Low

Rarity Formula

Factor Uncommon Rare Epic Legendary
Base Chance 50% 20% 5% 1%
MvP Monster +100% +100% +20% +8%
Drop Rate Uncommon Rare Epic Legendary
< 0,09% +50% +60% +40% +20%
< 0,10% +50% +50% +32% +15%
< 0,20% +50% +40% +27% +12%
< 0,30% +50% +35% +23% +9%
< 0,40% +50% +30% +19% +7%
< 0,50% +50% +26% +16% +5,5%
< 0,60% +50% +22% +13% +4%
< 0,70% +50% +18% +10% +3%
< 0,80% +45% +15% +8% +2%
< 0,90% +40% +12% +6% +1%
> 1,00% +30% +10% +5% +0%

Additional Notes

  • Normal monsters under Lv 14 cannot drop legendary gear (except Bosses/Mini-Bosses)
  • Drop rate factor will be taken before drop modifiers (like Hard Mode bonus or gear bonuses).
  • MvP monsters will always drop Rare Tier or higher.
  • Boxes and forge will be considered as > 1% drop rate.
  • Calculation order: Legendary > Epic > Rare > Uncommon.
  • Forged Weapons: +0.5% chance for each position in the blacksmith ranking (Top 1: +5% Top 10: +0,5%).
  • Blacksmith forged weapons will always have a rarity.

Some examples:

  • 2624.png Glove [1] dropped by Sting (0,05%)
    • Legendary: 21%
    • Epic: 45%
    • Rare: 80%
    • Uncommon: 100%



See also