Skill Balancing
From Tales of Idun: Wiki
Overview
In RagnaHeim we have balanced almost every class in the game, modifying their skills to improve the gameplay experience.
Novice
- No modification.
Super Novice
- Really Super
- Old: Gives +10 all stats if the character hasn't died (J.Lvl +70).
- New: Always gives +10 all stats in PvP/WoE/BG maps (J.Lvl +70).
Knight/Lord Knight
- Bowling Bash
- Old: Skill is affected by gutterlines.
- New: Gutterlines behaviour removed.
Crusader/Paladin
- Holy Cross
- Old: No bonus when wielding two-handed weapons.
- New: Damage is doubled when wielding a two-handed weapon.
- Grand Cross
- Old: The number of hits is reduced by 1 per monster in a single Grand Cross cell (down to a minimum of 1 hit).
- New: Now Grand Cross always hits 3 times.
Assassin/Assassin Cross
- Sonic Blow
- Old: Performs an animation.
- New: Animation removed. 2s of hard after cast delay.
Rogue/Stalker
- Back Stab
- Old:
- Cannot be used if the enemy's back is turned to the caster.
- 700% ATK at Lv 10.
- 0,5s of after cast delay.
- New:
- Can be used regardless of enemy direction.
- 350% ATK at Lv 10. Damage is doubled if the enemy's back is turned to the caster.
- No after cast delay.
- Old:
Merchant
- Identify
- Old: Opens a window to identify an item.
- New: Automatically identifies the item upon obtaining it. Passive skill.
Blacksmith/Whitesmith
- Over Thrust
- Old: Has 0.1% chance of breaking the equipped weapon.
- New: Has no risk of breaking the equipped weapon.
- Maximum Over Thrust
- Old: Has 0.1% chance of breaking the equipped weapon.
- New: Has no risk of breaking the equipped weapon.
Alchemist/Creator
- No modification.
Priest/High Priest
- Magnus Exorcismus
- Old:
- Skill affects to Undead element and Demon race enemies only.
- 15s of cast time.
- 4s of after cast delay.
- New:
- Skill affects all enemies.
- 12s of cast time.
- 2s of after cast delay.
- Old:
Monk/Champion
- Knuckle Weapon Type
- Old: Damage is modified by the enemy's size 100/75/50.
- New: Modifier is now 100/100/75.
- Combo Skills
- Old: Has a combo window of 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds.
- New: Has a combo window of 1.5 second.
- Triple Attack
- Old: Trigger chance is 30-Skill Lv%.
- New: Triger chance is always 30%.
- Absorb Spirits
- Old: On monster success chance of 20%.
- New: On monster success chance of 70%.
Hunter/Sniper
- Blast Mine, Land Mine, Claymore Trap and Freezing Trap
- Old: Legacy damage formula.
- New: Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 40 for all 4 skills.
Bard & Dancer/Clown & Gypsy
- Arrow Vulcan
- Old:
- Performs an animation.
- Cooldown of 3s.
- Cannot be used while performing songs.
- New:
- Animation is removed.
- Coldown of 1.5s.
- Can be used while performing songs.
- Old:
- Throw Arrow
- Old: Cannot be used while performing songs.
- New: Can be used while performing songs.
- Musical Strike
- Old: Cannot be used while performing songs.
- New: Can be used while performing songs.
- Frost Joke/Scream
- Old: Performing generates text.
- New: Generated text is no longer displayed in the chat register.
Wizard/High Wizard
- No modification.
Sage/Professor
- Create Elemental Converter
- Old: Elemental Converter lasts 3 minutes.
- New: Elemental Converter lasts 10 minutes.
- Hocus Pocus
- Old: Can be used anywhere.
- New: Can be used only in branch rooms.
- Class Change (from Hocus Pocus)
- Old: Chance
- Lvl 5: 0.1%
- Lvl 6: 0.1%
- Lvl 7: 0.2%
- Lvl 8: 0.2%
- Lvl 9: 0.3%
- Lvl 10: 0.3%
- New: Chance
- Lvl 5: 0.1%
- Lvl 6: 0.1%
- Lvl 7: 0.2%
- Lvl 8: 2.8%
- Lvl 9: 2.8%
- Lvl 10: 2.8%
- Old: Chance
Star Gladiator
- Days Of Star Gladiator
- Old: Calculation based on the calendar year.
- New: Calculation based on a calendar month to be in line with player expectations. The day is based on server time (GMT).
(If it's March 2nd, that's an even day. If its March 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.)
Soul Linker
- No modification.
- No modification.
- Coin Flip
- Old: Has a chance to fail.
- New: Never fail.
- Bullet Crafting (New Skill)
- Similar to Arrow Crafting, allows you to make elemental bullets.