Skill Balancing

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In RagnaHeim we have balanced almost every class in the game, modifying their skills to improve the gameplay experience.

Novice

  • No modification.

Super Novice

  • Really Super
    • Old Gives +10 all stats if the character hasn't died (J.Lvl +70).
    • New Always gives +10 all stats in PvP/WoE/BG maps (J.Lvl +70).

Knight/Lord Knight

  • F4NXUHQ.png Bowling Bash
    • Old Skill is affected by gutterlines.
    • New Gutterlines behaviour removed.

Crusader/Paladin

  • xUSG4R9.gif Holy Cross
    • Old No bonus when wielding two-handed weapons.
    • New Damage is doubled when wielding a two-handed weapon.
  • kGXUoH7.png Grand Cross
    • Old The number of hits is reduced by 1 per monster in a single Grand Cross cell (down to a minimum of 1 hit).
    • New Now Grand Cross always hits 3 times.
  • 77Fxexj.png Gospel
    • Old Buffs are maintaned when logging out.
    • New Buffs are removed when logging out.

Assassin/Assassin Cross

  • 76sZToi.png Sonic Blow
    • Old
      • Performs an animation.
      • Character stop attacking when skill is autocasted (eg. Injustice Card).
    • New
      • Animation removed. 2s of hard after cast delay.
      • Character won't stop attacking when skill is autocasted.

Rogue/Stalker

  • SDHHiV5.png Back Stab
    • Old
      • Cannot be used if the enemy's back is turned to the caster.
      • 700% ATK at Lv 10.
      • 0,5s of after cast delay.
    • New
      • Can be used regardless of enemy direction.
      • 350% ATK at Lv 10. Damage is doubled if the enemy's back is turned to the caster.
      • No after cast delay.

Merchant

  • G1XxQAI.png Identify
    • Old Opens a window to identify an item.
    • New Automatically identifies the item upon obtaining it. Passive skill.

Blacksmith/Whitesmith

  • tHiVq7i.png Over Thrust
    • Old
      • Has 0.1% chance of breaking the equipped weapon.
      • Duration: 20s * Skill Lv.
    • New
      • Has no risk of breaking the equipped weapon.
      • Duration: 48s * Skill Lv.
  • WGyAfEi.png Maximum Over Thrust
    • Old
      • Has 0.1% chance of breaking the equipped weapon.
      • Duration: 180s.
    • New
      • Has no risk of breaking the equipped weapon.
      • Duration: 420s.
  • 7HCv6wJ.png Adrenaline Rush
    • Old Duration: 30s * Skill Lv.
    • New Duration: 48s * Skill Lv.
  • ZbKxxkL.png Full Adrenaline Rush
    • Old Duration: 150s.
    • New Duration: 240s.

Alchemist/Creator

  • No modification.

Priest/High Priest

  • ziNgl1d.png Magnus Exorcismus
    • Old
      • Skill affects to Undead element and Demon race enemies only.
      • 15s of cast time.
      • 4s of after cast delay.
    • New
      • Skill affects all enemies.
      • 12s of cast time.
      • 2s of after cast delay.

Monk/Champion

  • Knuckle Weapon Type
    • Old Damage is modified by the enemy's size 100/75/50.
    • New Modifier is now 100/100/75.
  • Combo Skills
    • Old
      • Has a combo delay of 1000 - [(AGI*4) - (DEX*2)] milliseconds.
      • Has a combo window based on your ASPD.
    • New
      • Has a fixed combo delay of 200 milliseconds.
      • Has a combo window of 1.5 seconds.
  • o9V1wBn.png Triple Attack
    • Old
      • Trigger chance is 30-Skill Lv%.
      • Has an attack delay based on APSD.
    • New
      • Triger chance is always 30%.
      • Attack delay removed.
  • affgvbr.png Chain Combo
    • Old
      • SP Cost: 10+Skill Lv.
      • Has an attack delay based on APSD.
    • New
      • SP Cost: 5+Skill Lv.
      • Attack delay removed.
  • YBlO3bt.png Combo Finish
    • Old
      • SP Cost: 10+Skill Lv.
      • Requires 1 Spirit Ball.
      • Has an attack delay based on APSD.
    • New
      • SP Cost: 3+Skill Lv.
      • No Spirit Ball required.
      • Attack delay removed.
  • ysumUon.png Chain Crush Combo
    • Old
      • Requires 2 Spirit Ball.
      • Has an attack delay based on APSD.
    • New
      • Requires 1 Spirit Ball.
      • Attack delay removed.
  • oBje7bZ.png Absorb Spirits
    • Old 20% success rate when using against monsters.
    • New 70% success rate when using against monsters.

Hunter/Sniper

  • PaOoWNs.png Blast Mine,KQSb5tH.png Land Mine,CCvn0rl.png Claymore Trap and aLGGY6k.png Freezing Trap
    • Old Legacy damage formula.
    • New Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 40 for all 4 skills.

Bard & Dancer/Clown & Gypsy

  • mQGUx7T.png Arrow Vulcan
    • Old
      • Performs an animation.
      • Cooldown of 3s.
      • Cannot be used while performing songs.
    • New
      • Animation is removed.
      • Coldown of 1.5s.
      • Can be used while performing songs.
  • x7d6v13.png Frost Joker / 0xAKzbl.png Scream
    • Old Performing generates text.
    • New Generated text is no longer displayed in the chat register.

Wizard/High Wizard

  • No modification.

Sage/Professor

  • Gq2BkMf.png Create Elemental Converter
    • Old Elemental Converter lasts 3 minutes.
    • New Elemental Converter lasts 10 minutes.
  • JH1qTrW.png Hocus Pocus
    • Old Can be used anywhere.
    • New Can be used only in branch rooms.
  • Class Change (from Hocus Pocus)
    • Old Chance
      • Lvl 5: 0.1%
      • Lvl 6: 0.1%
      • Lvl 7: 0.2%
      • Lvl 8: 0.2%
      • Lvl 9: 0.3%
      • Lvl 10: 0.3%
    • New Chance
      • Lvl 5: 0.1%
      • Lvl 6: 0.1%
      • Lvl 7: 0.2%
      • Lvl 8: 2.8%
      • Lvl 9: 2.8%
      • Lvl 10: 2.8%

Star Gladiator

  • Days Of Star Gladiator
    • Old Calculation based on the calendar year.
    • New Calculation based on a calendar month to be in line with player expectations. The day is based on server time (GMT). (If it's March 2nd, that's an even day. If its March 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.)

Soul Linker

  • No modification.

  • No modification.

  • f2DHHLZ.png Coin Flip
    • Old Has a chance to fail.
    • New Never fail.
  • uIspARR.png Bullet Crafting New Skill
    • Similar to Arrow Crafting, allows you to make elemental bullets.