Weapon Mastery System

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The Weapon Mastery System is an extension of the game's Basic Stats. It allows you to level up and increase the proficiency of one of the 5 available masteries based on the weapon you have equipped.

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Whenever you defeat a monster, you will earn experience points based on the level of the monster. As you accumulate a certain amount of experience, your Mastery Level will increase, granting you +1 Weapon Mastery Point. These points can be allocated to raise any of the 6 mastery stats available to enhance your character's attributes.

Each mastery in the game has its own set of stats, level, and experience. When you equip a weapon, the mastery type is automatically changed to match that weapon. If the mastery of the newly equipped weapon is different from your current mastery, your stats will be adjusted accordingly to reflect the new mastery.

Mastery Types

There are 5 weapon masteries, each encompassing a number of weapon types:

kRxqO6f.png Onslaught
  • 2H Sword - 1H Axe - 2H Axe - Mace - Knuckle
F1qTicH.png Swiftness
  • Dagger - Fuuma Shuriken - Katar - Dual Wielding
yZ3Sxfb.png Safeguard
  • Unnarmed - 1H Sword - 1HSpear - 2HSpear
EkIvUHG.png Ranged
  • Bow - Instrument - Whip - Revolver - Rifle - Gatling Gun - Shotgun - Grenade Launcher
4CA7DZ7.png Mystical
  • Book - 1H Staff - 2HStaff

Mastery Stats

There are a total of 6 mastery stats, which can be viewed in the Status Window (ALT+A). To increase any of these stats, you will need to spend 1 Mastery Point. Each stat can be raised up to a maximum of 20, and every 5 points, you will unlock a Selectable Perk.

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  • Bonus for point
    • ATK +1.5
  • Selectable Perks
    • 1st 5 pts
      • Melee physical ATK +1%
      • Range physical ATK +1%
    • 2nd 10 pts
      • Pierce DEF on Normal Monsters +5%
      • Pierce DEF on Boss Monsters +5%
      • Pierce DEF on Demi-Human +3%
    • 3rd 15 pts
      • Melee physical ATK +2%
      • Range physical ATK +2%
    • Final 20 pts
      • ATK +4%
      • ATK +2 for each weapon refine level

  • Bonus for point
    • HP +0.5%
    • Vit DEF +1
  • Selectable Perks
    • 1st 5 pts
      • DEF +2
      • Carry weight +50
    • 2nd 10 pts
      • DEF +3
      • Carry weight +75
    • 3rd 15 pts
      • Physical attack resistance +2%
      • Carry weight +125
    • Final 20 pts
      • Physical attack resistance +3%
      • Tolerance against Stun +10%. Max HP -20%

  • Bonus for point
    • SP +0.3%
    • Int DEF +1
  • Selectable Perks
    • 1st 5 pts
      • MDEF +2
      • SP Recovery +5%
    • 2nd 10 pts
      • MDEF +3
      • SP Recovery +8%
    • 3rd 15 pts
      • SP Cost -10%
      • Magic attack resistance +2%
    • Final 20 pts
      • SP +2 for each weapon refine level
      • Magic attack resistance +3%

  • Bonus for point
    • HP +0.5%
    • Vit DEF +1
  • Selectable Perks
    • 1st 5 pts
      • DEF +2
      • Carry weight +50
    • 2nd 10 pts
      • DEF +3
      • Carry weight +75
    • 3rd 15 pts
      • Physical attack resistance +2%
      • Carry weight +125
    • Final 20 pts
      • Physical attack resistance +3%
      • Tolerance against Stun +10%. Max HP -20%

  • Bonus for point
    • MATK +1.5
  • Selectable Perks
    • 1st 5 pts
      • Fire magic damage +2%
      • Water magic damage +2%
      • Earth magic damage +2%
      • Wind magic damage +2%
      • Ghost magic damage +2%
    • 2nd 10 pts
      • Pierce MDEF on Normal Monsters +5%
      • Pierce MDEF on Boss Monsters +5%
      • Pierce MDEF on Demi-Human +3%
    • 3rd 15 pts
      • Fire magic damage +3%
      • Water magic damage +3%
      • Earth magic damage +3%
      • Wind magic damage +3%
      • Ghost magic damage +3%
    • Final 20 pts
      • Gemstone not consumption chance +10%
      • MATK +2 for each weapon refine level

  • Bonus for point
    • ASPD +0.2
  • Selectable Perks
    • 1st 5 pts
      • Cast time -2%
      • After cast delay -2%
    • 2nd 10 pts
      • Hit +10
      • Flee +10
    • 3rd 15 pts
      • Cast time -3%
      • After cast delay -3%
    • Final 20 pts
      • Double attack chance +5%
      • Free Cast effect (Lv 5)

  • Bonus for point
    • Heal Power +0.5%
    • Critical +0.5
  • Selectable Perks
    • 1st 5 pts
      • Holy magic damage +2%
      • Critical ATK +1%
    • 2nd 10 pts
      • Holy magic damage +3%
      • Critical ATK +2%
    • 3rd 15 pts
      • Holy magic damage +5%
      • Critical ATK +3%
    • Final 20 pts
      • Replenish SP +1~2 in Heal/Sanctuary
      • Critical ATK +5%


EXP Table

Nivel Experiencia
1 10
2 100
3 2,500
4 5,000
5 15,000
6 35,000
7 50,000
8 65,000
9 80,000
10 105,000
11 125,000
12 150,000
13 180,000
14 210,000
15 240,000
16 270,000
17 300,000
18 330,000
19 360,000
20 390,000

FAQ

  • What is the maximum level for each mastery?
    • Max Lv is 21.
  • How can I see my mastery progress?
    • Through @mastery command.
  • How can I see the mastery experience gained?
    • Through @showexpwp command.
  • Can experience gained be shared with the party?
    • Yes, if Party Share EXP is enabled.
  • Does the 'Double attack' perk works with Sidewinder Card?
    • Yes, the bonus is aditive.
  • Does the 'Double attack' perk works like Sidewinder Card for characters that have learned Double Attack skill?
    • Yes, it does.
  • How can I choose the selectable perk?
    • WxWeVqU.gif
  • How does the Replenish SP perk works?
    • Whenever you cast Heal/Sanctuary the objective will gain SP
    • DnJRXab.gif



See also