Skill Balancing
From Tales of Idun: Wiki
At Tales of Idun, we have balanced nearly every class in the game by modifying their skills to enhance the gameplay experience.
Novice
- No modification.
Super Novice
- Really Super
- Old Gives +10 all stats if the character hasn't died (J.Lvl +70).
- New Always gives +10 all stats in PvP/WoE/BG maps (J.Lvl +70).
Knight/Lord Knight
- Bowling Bash
- Old Skill is affected by gutterlines.
- New Gutterlines behaviour removed.
Crusader/Paladin
- Holy Cross
- Old No bonus when wielding two-handed weapons.
- New Damage is doubled when wielding a two-handed weapon.
- Grand Cross
- Old The number of hits is reduced by 1 per monster in a single Grand Cross cell (down to a minimum of 1 hit).
- New Now Grand Cross always hits 3 times.
- Gospel
- Old
- Buffs are maintained when logging out.
- Buffs are kept on map change.
- New
- Buffs are removed when logging out.
- Buffs are removed on map change.
- Old
Assassin/Assassin Cross
- Sonic Blow
- Old
- Performs an animation.
- Character stop attacking when skill is autocasted (eg. Injustice Card).
- New
- Animation removed. 2s of hard after cast delay.
- Character will continue attacking after skill is autocasted.
- Old
Rogue/Stalker
- Back Stab
- Old
- Can be used only if the enemy's back is turned to the caster.
- 700% ATK at Lv 10.
- 0,5s of after cast delay.
- New
- Can be used regardless of enemy direction.
- 350% ATK at Lv 10. Damage is doubled if the enemy's back is turned to the caster.
- No after cast delay.
- Old
Merchant
- Identify
- Old Opens a window to identify an item.
- New Automatically identifies the item upon obtaining it. Passive skill.
- Cart Revolution
- Old Damage increases up to 100% for Cart Weight.
- New Always deals max. damage (250%ATK).
Blacksmith/Whitesmith
- Over Thrust
- Old
- Has 0.1% chance of breaking the equipped weapon.
- Duration: 20s * Skill Lv.
- New
- Has no risk of breaking the equipped weapon.
- Duration: 48s * Skill Lv.
- Old
- Maximum Over Thrust
- Old
- Has 0.1% chance of breaking the equipped weapon.
- Duration: 180s.
- New
- Has no risk of breaking the equipped weapon.
- Duration: 420s.
- Old
- Weapon Perfection
- Old Duration: 10s * Skill Lv.
- New Duration: 48s * Skill Lv.
- Adrenaline Rush
- Old Duration: 30s * Skill Lv.
- New Duration: 48s * Skill Lv.
- Full Adrenaline Rush
- Old Duration: 150s.
- New Duration: 240s.
Alchemist/Creator
- Twilight Alchemy II
- Old Requires a Soul Linker & Super Novice in the party.
- New No longer requires party members.
- Twilight Alchemy III
- Old
- Requires a Taekwon Boy in the party.
- Makes 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade.
- New
- No longer requires party members.
- Makes 200 Alcohol.
- Old
- Twilight Alchemy IV New Skill
- Makes 200 Blue Potion.
- Twilight Alchemy V New Skill
- Makes 200 Acid Bottle and 200 Bottle Grenade.
- Twilight Alchemy VI New Skill
- Makes 200 Glistening Coat.
- Twilight Alchemy Buff New Effect
- Gives you +8000 weight capacity for 2 minutes before brewing, preventing your potions to be dropped in the case of being overweight.
Only works in Towns.
- Gives you +8000 weight capacity for 2 minutes before brewing, preventing your potions to be dropped in the case of being overweight.
Priest/High Priest
- Magnus Exorcismus
- Old
- Skill affects to Undead element and Demon race enemies only.
- 15s of cast time.
- 4s of after cast delay.
- Skill is kept upon teleporting.
- New
- Skill affects all enemies.
- 12s of cast time.
- 2s of after cast delay.
- Skill AoE disappears upon teleporting.
- Old
Monk/Champion
- Knuckle Weapon Type
- Old Damage is modified by the enemy's size 100/75/50.
- New Modifier is now 100/100/75.
- Combo Skills
- Old
- Has a combo delay of 1000 - [(AGI*4) - (DEX*2)] milliseconds.
- Has a combo window based on your ASPD.
- New
- Has a fixed combo delay of 200 milliseconds.
- Has a combo window of 1.5 seconds.
- Old
- Triple Attack
- Old
- Trigger chance is 30-Skill Lv%.
- Has an attack delay based on APSD.
- New
- Triger chance is always 30%.
- Attack delay removed.
- Old
- Chain Combo
- Old
- SP Cost: 10+Skill Lv.
- Has an attack delay based on APSD.
- New
- SP Cost: 5+Skill Lv.
- Attack delay removed.
- Old
- Combo Finish
- Old
- SP Cost: 10+Skill Lv.
- Consumes 1 Spirit Ball.
- Has an attack delay based on APSD.
- New
- SP Cost: 3+Skill Lv.
- No longer consumes 1 Spirit Ball. (Still requires 1 Spirit Ball to be casted)
- Attack delay removed.
- Old
- Chain Crush Combo
- Old
- Requires 2 Spirit Ball.
- Has an attack delay based on APSD.
- New
- Requires 1 Spirit Ball.
- Attack delay removed.
- Old
- Absorb Spirits
- Old 20% success rate when using against monsters.
- New 70% success rate when using against monsters.
Hunter/Sniper
- Blast Mine, Land Mine, Claymore Trap and Freezing Trap
- Old:
- Legacy damage formula.
- Misc damage type.
- New:
- Damage formula is now Base ATK + ((Skill Level) * (DEX/3 + 100) * (INT * 2 + 75) / 65) for all 4 skills.
- Weapon damage type.
- Traps ignore FLEE.
- Traps ignore DEF.
- Traps no longer ignore resistances (eg. Thara Frog/Assumptio).
- Traps are affected by damage modifiers (eg. Scorpion Card/Deser Wolf Card/True Sight).
- Traps cost 1 trap.
- Traps can no longer be stacked.
- Traps can be blocked by Autoguard/Safety Wall.
- Traps duration adjusted to 30 seconds.
- Old:
Bard & Dancer/Clown & Gypsy
- Arrow Vulcan
- Old
- Performs an animation.
- Cooldown of 3s.
- Cannot be used while performing songs.
- New
- Animation is removed.
- Coldown of 1.5s.
- Can be used while performing songs.
- Old
- Frost Joker / Scream
- Old Performing generates text.
- New Generated text is no longer displayed in the chat register.
- Mr. Kim A Rich Man
- Old +80% Experience Rate at Lv 5.
- New +30% Experience Rate at Lv 5.
Wizard/High Wizard
- Ganbantein
- Old
- After cast delay of 2s.
- Success rate 80%.
- Cost: 1 Blue Gemstone 1 Yellow Gemstone
- New
- Old
Sage/Professor
- Land Protector
- Old
- Removes every unit skill in the affected area.
- Prevents the casting of AoE skills on Land Protector.
- New
- Removes every unit skill except Storm Gust, Meteor Storm and Lord of Vermillion in the affected area.
- AoE skills can be cast on Land Protector but will not take effect until the Land Protector is removed.
- Old
- Create Elemental Converter
- Old Elemental Converter lasts 3 minutes.
- New Elemental Converter lasts 10 minutes.
- Hocus Pocus
- Old Can be used anywhere.
- New Can be used only in branch rooms.
- Class Change (from Hocus Pocus)
- Old Chance
- Lvl 5: 0.1%
- Lvl 6: 0.1%
- Lvl 7: 0.2%
- Lvl 8: 0.2%
- Lvl 9: 0.3%
- Lvl 10: 0.3%
- New Chance
- Lvl 5: 0.1%
- Lvl 6: 0.1%
- Lvl 7: 0.2%
- Lvl 8: 2.8%
- Lvl 9: 2.8%
- Lvl 10: 2.8%
- Old Chance
TaekWon Boy/Girl
- Fighting Chant
- Old Uncapped bonus.
- New Bonus is capped at 8 party members.
- TaekWon Ranker
- Old
- Top 10 players obtain the ranker bonuses.
- TK Ranker cannot equip any weapon.
- New
- Top 5 players obtain the ranker bonuses.
- TK Ranker can equip book weapon.
- Old
Star Gladiator
- Days Of Star Gladiator
- Old Calculation based on the calendar year.
- New Calculations are based on a calendar month to align with player expectations. The day is based on server time (GMT). (If it's Feb 2nd, that's an even day. If its Feb 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.)
Soul Linker
- Esma
- Old Cannot be used on Players.
- New Can be used on Players.
- Estun
- Old Cannot be used on Players.
- New Can be used on Players.
- Estin
- Old Cannot be used on Players.
- New Can be used on Players.
- Ninja Aura
- Old 90 seconds duration at Lv 5.
- New 4 minutes duration at Lv 5.
- Throw Huuma Shuriken
- Old
- 3s of cast time.
- 2s of after cast delay.
- Cancel cast when hit.
- New
- 1.5s of cast time.
- 1s of after cast delay.
- No longer cancel cast when hit.
- Old
- Full Buster
- Old
- SP Cost: 15+5*Skill_Lv
- Ammo Cost: 1*Skill_Lv
- After Cast Delay: 3 sec at Max Lv
- New
- SP Cost: 10+4*Skill_Lv
- Ammo Cost: Always 2 bullets
- After Cast Delay: 2 sec at Max Lv
- Old
- Spread Attack
- Old
- SP Cost: 10+5*Skill_Lv
- Ammo Cost: 1*Skill_Lv
- New
- SP Cost: 6+2*Skill_Lv
- Ammo Cost: Always 5 bullets
- Old
- Rapid Shower
- Old
- SP Cost: 20+2*Skill_Lv
- Ammo Cost: 5 Bullets
- New
- SP Cost: 10+2*Skill_Lv
- Ammo Cost: 2 bullets
- Old
- Desperado
- Old
- SP Cost: 30+2*Skill_Lv
- Ammo Cost: 10 Bullets
- New
- SP Cost: 20+2*Skill_Lv
- Ammo Cost: 5 bullets
- Old
- Coin Flip
- Old Has a chance to fail.
- New Never fail.
- Bullet Crafting New Skill
- Similar to Arrow Crafting, allows you to make elemental bullets.
- Earthquake
- Old Total damage is not divided among the targets.
- New Total damage is divided among the targets.
See also