Skill Balancing
From Tales of Idun: Wiki
In RagnaHeim we have balanced almost every class in the game, modifying their skills to improve the gameplay experience.
Novice
- No modification.
Super Novice
- Really Super
- Old Gives +10 all stats if the character hasn't died (J.Lvl +70).
- New Always gives +10 all stats in PvP/WoE/BG maps (J.Lvl +70).
Knight/Lord Knight
- Bowling Bash
- Old Skill is affected by gutterlines.
- New Gutterlines behaviour removed.
Crusader/Paladin
- Holy Cross
- Old No bonus when wielding two-handed weapons.
- New Damage is doubled when wielding a two-handed weapon.
- Grand Cross
- Old The number of hits is reduced by 1 per monster in a single Grand Cross cell (down to a minimum of 1 hit).
- New Now Grand Cross always hits 3 times.
- Gospel
- Old Buffs are maintaned when logging out.
- New Buffs are removed when logging out.
Assassin/Assassin Cross
- Sonic Blow
- Old
- Performs an animation.
- Character stop attacking when skill is autocasted (eg. Injustice Card).
- New
- Animation removed. 2s of hard after cast delay.
- Character won't stop attacking when skill is autocasted.
- Old
Rogue/Stalker
- Back Stab
- Old
- Cannot be used if the enemy's back is turned to the caster.
- 700% ATK at Lv 10.
- 0,5s of after cast delay.
- New
- Can be used regardless of enemy direction.
- 350% ATK at Lv 10. Damage is doubled if the enemy's back is turned to the caster.
- No after cast delay.
- Old
Merchant
- Identify
- Old Opens a window to identify an item.
- New Automatically identifies the item upon obtaining it. Passive skill.
Blacksmith/Whitesmith
- Over Thrust
- Old
- Has 0.1% chance of breaking the equipped weapon.
- Duration: 20s * Skill Lv.
- New
- Has no risk of breaking the equipped weapon.
- Duration: 48s * Skill Lv.
- Old
- Maximum Over Thrust
- Old
- Has 0.1% chance of breaking the equipped weapon.
- Duration: 180s.
- New
- Has no risk of breaking the equipped weapon.
- Duration: 420s.
- Old
- Adrenaline Rush
- Old Duration: 30s * Skill Lv.
- New Duration: 48s * Skill Lv.
- Full Adrenaline Rush
- Old Duration: 150s.
- New Duration: 240s.
Alchemist/Creator
- No modification.
Priest/High Priest
- Magnus Exorcismus
- Old
- Skill affects to Undead element and Demon race enemies only.
- 15s of cast time.
- 4s of after cast delay.
- New
- Skill affects all enemies.
- 12s of cast time.
- 2s of after cast delay.
- Old
Monk/Champion
- Knuckle Weapon Type
- Old Damage is modified by the enemy's size 100/75/50.
- New Modifier is now 100/100/75.
- Combo Skills
- Old
- Has a combo delay of 1000 - [(AGI*4) - (DEX*2)] milliseconds.
- Has a combo window based on your ASPD.
- New
- Has a fixed combo delay of 200 milliseconds.
- Has a combo window of 1.5 seconds.
- Old
- Triple Attack
- Old
- Trigger chance is 30-Skill Lv%.
- Has an attack delay based on APSD.
- New
- Triger chance is always 30%.
- Attack delay removed.
- Old
- Chain Combo
- Old
- SP Cost: 10+Skill Lv.
- Has an attack delay based on APSD.
- New
- SP Cost: 5+Skill Lv.
- Attack delay removed.
- Old
- Combo Finish
- Old
- SP Cost: 10+Skill Lv.
- Requires 1 Spirit Ball.
- Has an attack delay based on APSD.
- New
- SP Cost: 3+Skill Lv.
- No Spirit Ball required.
- Attack delay removed.
- Old
- Chain Crush Combo
- Old
- Requires 2 Spirit Ball.
- Has an attack delay based on APSD.
- New
- Requires 1 Spirit Ball.
- Attack delay removed.
- Old
- Absorb Spirits
- Old 20% success rate when using against monsters.
- New 70% success rate when using against monsters.
Hunter/Sniper
- Blast Mine, Land Mine, Claymore Trap and Freezing Trap
- Old Legacy damage formula.
- New Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 40 for all 4 skills.
Bard & Dancer/Clown & Gypsy
- Arrow Vulcan
- Old
- Performs an animation.
- Cooldown of 3s.
- Cannot be used while performing songs.
- New
- Animation is removed.
- Coldown of 1.5s.
- Can be used while performing songs.
- Old
- Frost Joker / Scream
- Old Performing generates text.
- New Generated text is no longer displayed in the chat register.
Wizard/High Wizard
- No modification.
Sage/Professor
- Create Elemental Converter
- Old Elemental Converter lasts 3 minutes.
- New Elemental Converter lasts 10 minutes.
- Hocus Pocus
- Old Can be used anywhere.
- New Can be used only in branch rooms.
- Class Change (from Hocus Pocus)
- Old Chance
- Lvl 5: 0.1%
- Lvl 6: 0.1%
- Lvl 7: 0.2%
- Lvl 8: 0.2%
- Lvl 9: 0.3%
- Lvl 10: 0.3%
- New Chance
- Lvl 5: 0.1%
- Lvl 6: 0.1%
- Lvl 7: 0.2%
- Lvl 8: 2.8%
- Lvl 9: 2.8%
- Lvl 10: 2.8%
- Old Chance
Star Gladiator
- Days Of Star Gladiator
- Old Calculation based on the calendar year.
- New Calculation based on a calendar month to be in line with player expectations. The day is based on server time (GMT). (If it's March 2nd, that's an even day. If its March 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.)
Soul Linker
- No modification.
- No modification.
- Coin Flip
- Old Has a chance to fail.
- New Never fail.
- Bullet Crafting New Skill
- Similar to Arrow Crafting, allows you to make elemental bullets.
See also